What to Expect
In this blog, I aim to cover:
1. An overview of some of the developments in MMORPGs over the last 10 years
2. An insight into the Psychology of what makes MMORPGs so popular
3. Aspects of MMORPGs we can use in game design
4. Explore a template for a successful MMORPG
Topics will include:
Definition of an MMORPG
The last 10 years of MMORPG development (summary)
Why are MMORPGs so popular?
MMORPGs in the mobile market
Case Examples
Hopefully at least some of that will sound interesting to you!
Definition
Ok, just to make sure we're all on the same page here.....people often use the term "MMO" to describe an MMORPG when really "MMO" covers a large portion of games including MMORTS and MMOFPS.
This seems a bit basic I know, but I thought it was important to get this straight from the start.
In fact, I found 15 types of MMO (ok, some are a little ridiculous) which shows the variety of games this term covers.
I'm only going to talk about MMORPGs here.
MMORPG: MMO Role Playing Games – WoW
MMOBA: MMO Battle Arena – League of Legends
MMORTS: MMO Real Time Strategy Games – Age of Empires Online
MMOFPS: MMO First Person Shooter Games – Counter Strike,
Unreal Tournament
MMOSG(sports): MMO Sports Games – FIFA, Pro-Evolution Soccer
MMOR: MMO Racing Games – Need for Speed
MMORG/MMODG:
MMO Rythm/Music Games or MMO
Dancing Games – Dance Dance Revolution
MMOMG: MMO Management Games – The Sims Online, Monopoly City
Streets
MMOSG(social): MMO Social Games – Second Life, Furcadia
MMOBBG/MMOBBRPG: MMO Bulletin Board Games or MMO Bulletin Board Role
Playing Games – Quest For Magic, BladeMaster
MMOPG: MMO Puzzle Games – Three Rings, Puzzle Pirates
MMOCCG: MMO Collectible Card Games – Magic:The Gathering Online
MMOARG alternate reality games – Second Life
MMOTBSG Turn based Strategy Games – Ultracorps, Darkwind:War on Wheels
MMOSiG Simulation Games: Equilibrium/Arbitrage, The Sims
Online
Man, that's a lot of letters! :D
So, I'm sure everyone reading this knows this already, but:
Massively
Multiplayer = a very large number of people playing together. Not small groups
like Diablo 3.
Online = a
persistent world that continues when not logged in.
Role Playing = the player
assumes the role of a character. Some people do this literally in game by
continually being “in character”, some just take on the appearance of a
character.
The most famous example of an MMORPG is World of Warcraft. Don't worry though, I really won't mention this game a heck of a lot because I believe, great though it is, this game has been discussed thousands of times. Frankly, there's a lot more to MMORPGs than WoW.
I know, how dare I !
Coming Up Next: How Many People Play MMORPGs?